Situation
A quiet road has stopped being quiet.
Choose the world dressing for this browser. No account or character sheet changes.
Useful magic for storytellers.
A home for interactive tabletop tools, small sparks, and the bits of practical magic that help a good session find its shape.
At the workbench
The Workshop is Mythnink's directory of useful tools; the larger ones live on their own pages.
No accounts. No campaign ledger. Just useful contraptions for when the table needs a nudge.
Pick a quick prompt when prep is short, or open a deeper tool when the table needs a place, a person, or a complication.
Need a quick roll? Choose a die and quantity; the Dice Roller shows each result and total. For example, roll 2d6 and add the faces for a quick table check.
Need a plot hook? Quest Spark starts from a situation and connects an NPC, complication, and reward into a ready-to-run prompt. Example: a missing courier, a flooded pass, and a sealed map become one problem with a reason to act.
Need somewhere to go? Settlement Generator builds a town-sized dossier with landmarks, locals, and trouble. A troubled forest village might connect a missing logger, a worried herbalist, and a lantern rumor. Start with the place, then follow whichever thread fits your campaign.
01 / Roll the bones
Choose your bones, decide how many tumble, and let the table have its say.
1 × d20
Choose a die
Number of dice
1–10 dice
Your result will appear here, one die at a time.
02 / Find a thread
Four ingredients for the next problem your party absolutely did not plan for.
Situation
A quiet road has stopped being quiet.
NPC
A courier with one boot and two urgent messages.
Complication
The obvious culprit is protecting someone worse.
Reward
A map that reveals one road no cartographer has drawn.
The prompt
A quiet road has stopped being quiet. Find the courier, untangle the truth, and earn a map to somewhere impossible.
The first spark is ready. Choose a setting or leave fate to its own devices.
FROM THE DM'S CORNER
Deeper tools for turning a spark into somewhere the party can actually go.
08 / DM CORNER
ActiveBuild a place the party will remember.
A travel dossier with enough loose threads to make the first evening in town matter.
Field report / ready for the table
TOWN • PLAINS • PEACEFUL — Population: ~2,400
Known for
A story waiting to be told.
Settlement snapshot
Choose the shape of the place, then let the road surprise you.
Quick table note: Dice Roller and Quest Spark work in the page without saving a campaign. The Settlement Generator creates and copies a prompt but does not save it. For map and session history, use Campaign Trail; its saved campaign stays in this browser.
03 / DM CORNER
ActiveNPC Generator
For GMs who need a character in the moment: choose a role and situation, then generate a connected dossier with a want, fear, secret, and voice. For example, a nervous courier can arrive with both a warning and a reason to bargain. Saved NPCs remain in this browser only.
05 / DM CORNER
ActiveEncounter Generator
For GMs shaping the next scene: set the environment, type, narrative danger, and tone to get a system-neutral brief. A rain-swollen crossing can become a tense rescue with a choice that changes the route ahead. Saved encounters remain in this browser only.
09 / DM CORNER
ActiveCampaign Trail
For GMs tracking the real path of play: upload your campaign map, trace the party's journey, mark discoveries and battles, and leave a final pin exactly where the session ended. Your save stays in this browser; export a backup to move it.
ON THE HORIZON
The workbench is growing. These doors are marked for later, so you know exactly what's ready today.
Campaign Trail, NPC Generator, and Encounter Generator store saved material in this browser profile. Dice Roller, Quest Spark, and Settlement Generator do not save generated content. Workshop tool analytics record only the action event, not the selected settings or generated text.
04
Coming SoonFind the room, rumor, and drink behind the door.
06
Coming SoonName the hero, the heirloom, or the horse.
07
Coming SoonUseful, peculiar, and probably cursed.